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Knock a Gnome is a laid back rail-puncher where the player experiences preset events and encounters with destructive knee-high garden gnomes. It is currently being developed for Bradley University’s FUSE 2025 Interactive Media showcase, where aspiring garden caretakers will sit down in a Roto Virtual Reality Chair, strap on a Meta Quest headset, grab the controllers, and get to work clearing out the living gnomes tearing up your neighbors garden!
As Team Lead for Knock-A-Gnome, I first had to organize meetings with randomly assigned peers and create a game design document to gain approval for further development. After creating and presenting a two-minute elevator pitch to hundreds of peers and to our professors, our team was cleared to continue work.
Official game work started recently; just this semester. My responsibilities on this project include:
While Knock-A-Gnome is too early in development to show any game footage, enjoy some candid shots of the team working hard – more content coming soon!
